At Mage's Shack

Issue №1 in No Roll Today to list of comics from this series show only this series series (#396 within all issues)

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comic dungeons and dragons mage's shack

— Arty, following the guard's directions, you find yourself next to a shack on the outskirts of the town. In front of the shack, there's a lopsided sign with... you don't know Common, do you? — Can speak poorly, can't read. — ...with writings you don't understand. — I knock on the door. Should I roll for knocking? — Do you want to roll for knocking? — Yeah, I want to. 2 +2 more... from Dexterity? 4 total. — This gonna be good. — Having forgotten to put your club into another hand, you slightly fracture the door. — Oh... — Told you! — You hear fussy rustling behind the door. In a minute, someone's nervously revolving eye appears in the hole, the door abruptly opens, and a lean old man in faded lilac mantle and hat shows before you. — "The hell are you doing?!" — "Want. Learn. Magic." — Really? You think he gonna agree after this? — Roll a Persuasion check, with Disadvantage because of the broken door. — Surprise, he's not happy about this. — My charisma is negative already. — What did you expect? Have to sacrifice something. — 4, -1... 3. — "Magic? To you, with your orc muzzle?" — "Half... Orc." — The old man hems loudly and slams the door closed. A couple more splinters fly out of the door. Roll me a Perception check. — 16, -1... 15. — You hear him muttering as he leaves: "All these robbings lately, and here we go now, a fractured door!" — I sit down in front of the entrance. Will guard.


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